MAIN ISSUE: Muddy Low-Mid Build Up (200Hz–400Hz)
Your mix is congested in the low-mid region.This causes:
-Vocal losing clarity
-Guitar sounding “boxy”
-Kick and bass fighting each other
-Overall mix sounding amateur instead of polished
-Vocal losing clarity
-Guitar sounding “boxy”
-Kick and bass fighting each other
-Overall mix sounding amateur instead of polished
It’s not a performance problem. It’s not even arrangement.
It’s frequency masking.
It’s frequency masking.
And this is extremely common in BandLab mixes because:
-Default EQ presets boost warmth
-Mobile monitoring exaggerates low mids
-Default EQ presets boost warmth
-Mobile monitoring exaggerates low mids
No proper subtractive EQ was done
π― Why This Is Killing The Mix
When 200–400Hz is overloaded:
• The vocal doesn’t cut through
• The guitar loses definition
• The bass sounds undefined instead of powerful
• The whole song feels “closed” instead of “wide”
π§ EXACT FIX (In BandLab)
• The vocal doesn’t cut through
• The guitar loses definition
• The bass sounds undefined instead of powerful
• The whole song feels “closed” instead of “wide”
π§ EXACT FIX (In BandLab)
Do this step-by-step.
1️⃣ On Vocal Track
Open EQ:
High-pass at 80–100Hz
Cut around 250Hz (−3dB to −5dB)
Slight boost at 5kHz (+2dB) for clarity
Add air at 10kHz (+2dB shelf)
Result: Vocal will float above the mix.
High-pass at 80–100Hz
Cut around 250Hz (−3dB to −5dB)
Slight boost at 5kHz (+2dB) for clarity
Add air at 10kHz (+2dB shelf)
Result: Vocal will float above the mix.
2️⃣ On Guitar
High-pass at 100Hz
Cut 300Hz (−3dB)
Boost 2kHz slightly for presence
If distorted: cut 4kHz slightly if harsh.
High-pass at 100Hz
Cut 300Hz (−3dB)
Boost 2kHz slightly for presence
If distorted: cut 4kHz slightly if harsh.
3️⃣ On Bass
Boost 80Hz slightly
Cut 250Hz
Do NOT boost low mids.
You want: Low-end = tight
Mid clarity = clean
Not muddy warmth.
Boost 80Hz slightly
Cut 250Hz
Do NOT boost low mids.
You want: Low-end = tight
Mid clarity = clean
Not muddy warmth.
4️⃣ On Master (Very Important)
BandLab mastering presets often compress too hard.
If you're using a preset: Turn the intensity down.
If you're using a preset: Turn the intensity down.
Then:
Gentle multiband compression
Slight high shelf +1.5dB at 10kHz
Slight high shelf +1.5dB at 10kHz
Keep LUFS around -12 to -10 (don’t squash)
If your waveform looks like a brick — you're overcompressing.
If your waveform looks like a brick — you're overcompressing.
⚠️ Secondary Issue
-Reverb is washing the center.
-BandLab default reverb tends to:
-Add too much decay
-Blur vocal consonants
Fix:
Shorter decay (under 2.2s)
Pre-delay around 40ms
Lower wet mix under 20%
You want atmosphere — not fog.
Pre-delay around 40ms
Lower wet mix under 20%
You want atmosphere — not fog.
π§ Brutal Truth
Right now: It sounds like a good demo.
Not a finished record.
The arrangement is fine. The vibe is there. But frequency balance is not controlled professionally yet.
Not a finished record.
The arrangement is fine. The vibe is there. But frequency balance is not controlled professionally yet.
And that’s 100% fixable.
π₯ If You Want Pro Level (BandLab Only Strategy)
Mix at LOW volume.
Check mix in mono.
Use reference track
Mix at LOW volume.
Check mix in mono.
Use reference track
Stop boosting. Start cutting.
Professional mixes are clean because they REMOVE mud, not because they ADD shine.
---------------------
π₯ CORE RULE FOR METAL
Metal is NOT about boosting bass everywhere.
It’s about:
Tight sub (60–80Hz)
Scooped low-mid mud (200–350Hz)
Aggressive upper mids (2k–5k)
Controlled compression
If low-mids are messy → metal becomes garage rock.
π€ VOCAL (Metal Style – Punchy & Cutting)
EQ
High-pass: 90Hz
Cut: 250Hz −4dB
Cut: 400Hz −2dB (if boxy)
Boost: 3kHz +3dB
Boost: 5kHz +2dB
High shelf: 10kHz +2dB
Compressor
Ratio: 4:1
Attack: 10ms
Release: 60ms
Gain reduction: 4–6dB
Optional:
Light saturation if available.
Goal: Vocal must sit ABOVE guitars, not inside them.
πΈ DISTORTED GUITAR (Heavy & Tight)
EQ
High-pass: 100Hz
Cut: 250Hz −3dB
Cut: 350Hz −2dB
Boost: 1.5kHz +2dB
Boost: 4kHz +2dB
Low-pass: 10kHz
Panning
Double track
Pan L 80 / R 80
Important:
Do NOT boost lows on guitar. Bass handles the weight.
πΈ BASS (Boosted Metal Low End – Tight Not Flabby)
We’re splitting tone idea mentally:
Low power + Mid growl.
LAMB OF GOD- Laid To Rest
EQ
Boost: 60Hz +4dB
Boost: 80Hz +2dB
Cut: 250Hz −4dB
Boost: 700Hz +3dB
Boost: 1.5kHz +2dB
Compression
Ratio: 5:1
Attack: 25ms
Release: 80ms
Gain reduction: 6–8dB
This gives: Sub power + speaker growl.
If it sounds boomy → reduce 80Hz, not 60Hz.
π₯ DRUMS (Modern Metal Punch)
Kick
Boost 60–70Hz +4dB
Cut 250Hz −4dB
Boost 3kHz +4dB
Boost 5kHz +3dB
Compression: Fast attack, medium release.
Kick must “click” through guitars.
Snare
Boost 200Hz +2dB (body)
Boost 2kHz +3dB
Boost 5kHz +3dB
Cut 400Hz −3dB
Add short plate reverb (under 15% wet).
Overheads
High-pass 200Hz
Boost 8kHz +3dB
Keep cymbals bright but not harsh.
πΉ SYNTH (Metal Atmosphere Style)
For ambient width like modern cinematic metal:
EQ
High-pass: 150Hz
Cut: 300Hz −3dB
Boost: 8kHz +2dB
Stereo
Pan wide or use stereo enhancer lightly.
Keep synth out of low mids. It should float, not compete.
ITS GOES BETTER WITH Multi Cab Pro- 1 x12 American Deluxe
π₯ MASTER BUS (BandLab Friendly)
DO NOT use heavy mastering preset.
Instead:
EQ
Cut 250Hz −2dB
Boost 8kHz +1.5dB
Multiband Compression
Low band: light compression
Mid band: moderate
High band: gentle
Target loudness: -10 LUFS max. Don’t brickwall it.
If waveform is flat rectangle → you killed dynamics.
⚔️ Metal Balance Formula
Kick + Bass = foundation
Guitars = wall
Vocal = blade
Synth = atmosphere
-------------------
If bass disappears on phone speaker → increase 700Hz on bass.
STOP!!!
π HOW TO BOOST 700Hz IN BANDLAB (Mobile)
Step 1
Open your Bass Track
Step 2
Tap FX
Step 3
Add → EQ3-M or Parametric EQ
Use Parametric EQ (better control).
π SETTING 700Hz CORRECTLY
In Parametric EQ you’ll see:
Low band
Mid band
High band
You want the MID band.
π― Exact Settings
Frequency: 700Hz
Gain: +2dB to +4dB
Q (Width): Medium (not too narrow, not too wide)
If Q is:
Too narrow → sounds honky
Too wide → affects too much range
Keep it moderate.
π₯ Why 700Hz?
Phone speakers cannot reproduce:
60Hz
80Hz
100Hz properly
So your deep bass disappears.
But 700Hz is “upper bass / low mid growl”.
When boosted slightly:
Bass becomes audible on small speakers
Still keeps sub power on big speakers
That’s how modern metal mixes translate.
Bands like Bring Me the Horizon and Architects use this mid presence trick.
⚠️ Brutal Warning
Do NOT boost 700Hz if:
Your bass already sounds muddy.
If muddy: First cut 250Hz (-3dB)
Then boost 700Hz.
π§ Quick Test
After boosting 700Hz:
Play on phone speaker.
Lower volume.
If bass still audible → correct.
If it sounds nasal → reduce to +2dB.
π Final Brutal Truth
Sub bass impresses in headphones. Mid bass makes money in real world speakers.
If your bass only sounds good on earbuds but vanishes on phone, you mixed for ego — not translation.
If mix sounds muddy → cut 250Hz everywhere slightly.
⚠️ BandLab Reality Check
BandLab stock plugins are limited.
To get closer to real metal mix:
Always mix at low volume.
Check in mono.
Compare to reference.
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π₯ BEST METAL FX CHAIN (BandLab PC)
On PC, always follow this order:
Gate → Amp → EQ → Compressor → (Optional Saturation)
Order matters.
If compressor is before EQ, you compress mud.
πΈ METAL GUITAR (PC Setup)
FX Chain:
Noise Gate
Amp Simulator (Modern Hi-Gain / Metal Lead Stack)
Graphic EQ or Parametric EQ
Compressor
AMP SETTINGS
Gain: 60–70%
Bass: 40–45%
Mid: 35–45%
Treble: 65%
Presence: 60%
Too much gain = blurry mix.
EQ (Parametric)
Band 1 → High Pass 100Hz
Band 2 → 250Hz −3dB
Band 3 → 1.5kHz +2dB
Band 4 → 4kHz +2dB
Low Pass → 10kHz
Pan: Main guitars L75 / R75
Not 100.
π₯ 2-LAYER BASS (PC DETAILED VERSION)
Now we do this properly.
Duplicate your bass track.
Rename them:
Bass_SUB
Bass_GROWL
π₯ LAYER 1 — SUB (Foundation)
FX:
Compressor → Parametric EQ
EQ Setup:
Band 1: Low shelf 60Hz +4dB
Band 2: 80Hz +2dB
Band 3: 250Hz −4dB
Band 4: LOW PASS at 400Hz
Everything above 400Hz reduced.
This layer should sound: Deep and smooth. Almost like a sine wave.
Keep it 100% center.
⚔️ LAYER 2 — GROWL (Translation Layer)
FX:
Amp Sim → Parametric EQ → Compressor
Amp: Light drive, not fuzz.
EQ:
High Pass at 120Hz
700Hz +3dB
1.5kHz +2dB
250Hz −3dB
No sub frequencies here.
This layer sounds ugly alone. That’s correct.
π Blend Method
Lower Growl track until:
You don’t notice it alone. But when muted, mix feels weak.
That’s correct blending.
π WHERE EXACTLY TO SET 700Hz IN PC
Open Parametric EQ.
Click one of the mid nodes.
Drag it until frequency reads around:
700 Hz
Then adjust Gain +2 to +3 dB.
Set Q to medium width (around 1.0–1.5 if adjustable).
If it sounds nasal → reduce gain slightly.
π€ VOCAL FOR METAL (PC VERSION)
Chain: Compressor → EQ → De-Esser → Reverb (send)
EQ: HPF 90Hz
250Hz −4dB
3kHz +3dB
5kHz +2dB
10kHz +2dB shelf
Compression: Ratio 4:1
Attack 10ms
Release 60ms
4–6dB reduction
Keep vocal center.
π₯ DRUM BUS (PC)
Kick: 60Hz +4dB
250Hz −4dB
3–5kHz +4dB
Snare: 200Hz +2dB
400Hz −3dB
5kHz +3dB
Overheads: HPF 200Hz
8kHz +3dB
π§ EAR BUD + PHONE TRANSLATION RULE
Below 120Hz = mono
Never stereo widen bass
Never reverb on sub
Modern metal like Architects keeps low end extremely centered.
Width comes from guitars and ambience — not bass.
⚠️ BRUTAL PC MISTAKES
Overusing stereo widener
Too much master limiter
Boosting 250Hz everywhere
Maxing distortion gain
Mixing too loud
Always mix at low volume.
If it punches quietly, it will destroy loudly.
--------------------
Most people destroy their mix on earbuds because they:
Over-pan guitars 100% L/R
Make bass too wide
Put reverb in full stereo
Ignore mono compatibility
Earbuds exaggerate stereo width and low end imbalance. If your mix only sounds good on speakers, it’s not finished.
Let’s fix this properly.
π§ THE CORRECT WAY TO PAN FOR EARBUDS (Metal Mix)
Think in 3 layers:
Center = Power
Mid width = Body
Wide edges = Atmosphere
If you don’t respect this hierarchy, earbuds will sound messy.
π₯ CENTER (Never Move These)
These stay 100% center:
Kick
Snare
Bass (sub frequencies always mono)
Lead vocal
If bass is stereo, earbuds lose punch instantly.
Brutal rule: Low frequencies below 120Hz must be mono.
πΈ GUITARS (The Correct Way)
Most beginners pan: L100 / R100
That sounds big on speakers but hollow on earbuds.
Correct metal pan:
Rhythm GTR 1 → L70–80
Rhythm GTR 2 → R70–80
Not 100.
Why? Because earbuds separate hard L/R too aggressively. You lose glue.
If you have 4 guitars:
Main pair: L80 / R80
Secondary pair: L50 / R50 (lower volume)
This keeps width but maintains center weight.
πΉ SYNTHS & PADS
Never full wide all the time.
Pads → L60 / R60
FX swells → automate from center to L70/R70
Arps → L30 / R30
Movement should be subtle, not extreme.
π€ BACKING VOCALS
Double vocal → L40 / R40
Harmony stack → L60 / R60
Never hard pan harmonies unless stylistic.
π§ REVERB RULE (Most Important)
Earbuds exaggerate stereo reverb.
If reverb is too wide: The mix sounds blurry.
Correct method in BandLab:
Keep reverb wet under 20%
Use shorter decay (under 2.2s)
If possible, keep reverb slightly narrower than full stereo
Reverb should feel behind the vocal, not around your head.
π§ THE MONO TEST (Brutal Test)
In BandLab:
Temporarily collapse mix to mono (or use mono plugin if available).
If:
Guitars disappear
Synth vanishes
Vocal drops
Your stereo information is phase-cancelling.
Fix: Reduce width. Avoid stereo wideners.
π― Earbud Sweet Spot Formula
Center (0%) Kick, Snare, Bass, Lead Vocal
Mid Pan (30–60%) Backing vocals, secondary guitars
Wide (60–80%) Main guitars, pads
Never 100 unless special FX moment.
⚔️ Modern Metal Reference Behavior
Listen to how tight and centered low end is in bands like Bring Me the Horizon or Architects.
Even when guitars are wide, the punch stays in the middle.
That’s why it translates on:
Earbuds
Car speakers
Phone speaker
π¨ Biggest Mistake I Hear in BandLab Mixes
People pan to create width.
Pros use:
Contrast
Frequency separation
Automation
Width comes from arrangement and EQ — not extreme panning.
π₯ Final Brutal Truth
If your mix only sounds powerful when you turn it loud, it’s not balanced.
A correct pan mix:
Sounds full at low volume
Keeps punch in mono
Doesn’t feel dizzy in earbuds


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